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Catherine (video game)

Catherine
Catherine Cover Art.png
Uncensored North American PlayStation 3 cover art featuring the titular Catherine
Developer(s) Atlus
Publisher(s)
Director(s) Katsura Hashino
Producer(s) Katsura Hashino
Designer(s) Kazuhisa Wada
Programmer(s) Yujiro Kosaka
Artist(s) Shigenori Soejima
Composer(s) Shoji Meguro
Engine Gamebryo
Platform(s)
Release
  • JP: February 17, 2011
  • NA: July 26, 2011
  • EU: February 10, 2012
  • AU: February 23, 2012
Genre(s) Puzzle-platform, adventure
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (X360) 82/100
(PS3) 79/100
Review scores
Publication Score
CVG 8.0/10
GameSpot 8.5/10
GamesRadar (JPN) 5/10
(ENG) 8/10
GameTrailers 7.8/10
IGN 9/10
Awards
Publication Award
IGN Best Story, Best PS3 Story
1UP.com, TeamXbox Biggest Surprise
1UP.com Most Daring Game
411mania, GameZone Most Original Game
Famitsu Rookie Prize
GameZone Best New Character (Vincent) (Runner-Up)
GameZone Best Puzzle (Runner-Up)

Catherine (Japanese: キャサリン Hepburn: Kyasarin?) is a puzzle platformer adventure video game developed by Atlus for PlayStation 3 and Xbox 360. The first Atlus title for high-definition consoles, the game released in 2011 in Japan and North America, and 2012 in other regions. Atlus published the title in Japan and North America, while it was released in PAL territories by Deep Silver. The story follows Vincent Brooks, a man who is beset by supernatural nightmares while torn between his feelings for longtime girlfriend Katherine and the similarly-named beauty Catherine. The gameplay is divided between daytime hours, where Vincent interacts with the characters, and his dreams where he must navigate three-dimensional tower puzzles. The game's ending is affected by moral choices made by Vincent over the course of the story.

Catherine was developed by the same team behind the Persona series, beginning production on the game alongside polishing for Shin Megami Tensei: Persona 4 in 2008. Multiple staff from the Persona series were involved; Katsura Hashino produced and directed, Shigenori Soejima was art director and character designer, and the music was composed by a team led by Shoji Meguro. The aim was to create something different from the Persona series aimed at an adult audience. The localization was handled by Atlus USA, with the English actors being allowed to adlib some lines. Reception was generally positive, with critics praising its mature subject matter and gameplay, despite criticism being directed towards its high difficulty. Several journalists have also commented on its representation of gender stereotypes. Having sold 500,000 units worldwide by the end of 2011, it exceeded sales expectations.


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