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Combat School

Combat School
Combat School.png
Japanese Arcade Sales Flyer.
Developer(s) Konami
Publisher(s) Konami
Distributor(s) Konami, Ocean Software
Platform(s) Arcade, Commodore 64, Amstrad CPC, Sinclair ZX Spectrum
Release April 2, 1987
Genre(s) Track and Field
CPU Z80 cpu @ 1.5 MHz
M6309 cpu @ 5 MHz
Sound YM-2203 audio @ 3.5 MHz
uPD7759 audio @ 0.64 MHz
Display Raster, 256×224 pixels (Horizontal), 128 colors

Combat School (コンバットスクール Konbatto Sukūru?, distributed in North America as Boot Camp), is a 1987 arcade game produced by Konami where the player takes control of a military recruit who is undergoing basic training at a United States Marine Corps Recruit Training camp, also known as a boot camp.

The control panel consists of a trackball and two buttons with different functions depending on the event. The game can be played against a CPU-controlled opponent or a second player. Player 1 takes control of Nick, a brown-haired recruit in an orange shirt, while Player 2 is Joe, a blond-haired recruit in a blue shirt. The game system is similar to Konami's Track & Field series.

The game is composed of seven training events whom the player must complete. Upon a near-success failure to complete an event (failing too severely results in game over), the player must do a set number of chin ups as punishment (this chance is given only once) in order to continue into the succeeding events, or it's game over. The events are as followed:

After all seven events are cleared, the player graduates from basic training only to be sent on a mission (the 8th and the final stage) to rescue the U.S. President from armed terrorists. The final stage consist of a single side-scrolling level where the player must fight off terrorists using all the skills acquired during the course of training. This stage can only be played by one player. Without a continue feature, without spare stocks of lives, and the player dies with one hit (minus the part that pits you in a hand-to-hand combat against the terrorist leader) from anything, the final stage is extremely difficult to clear.


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