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FIFA 14

FIFA 14
FIFA 14.jpeg
European cover art featuring Lionel Messi.
Developer(s) EA Canada
Publisher(s) EA Sports
Series FIFA
Engine Impact (Windows, PlayStation 3, Xbox 360)
Ignite (PlayStation 4 & Xbox One)
Platform(s) Android
iOS
Java ME
Microsoft Windows
Nintendo 3DS
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation Portable
PlayStation Vita
Wii
Windows Phone 8
Xbox 360
Xbox One
Release date(s)
Genre(s) Sports
Mode(s) Single-player, Multiplayer
Review scores
Publication Score
iOS PC PS3 PS4 Xbox 360 Xbox One
CVG 9/10
Eurogamer 8/10 8/10
Game Informer 8.75/10 7.75/10
GameSpot 8/10 8/10 8/10
GamesRadar 3.5/5 stars
IGN 9/10 9/10 9.1/10 9/10 9.1/10
OPM (UK) 9/10 9/10
OXM (UK) 9/10
MacLife 4/5 stars
Pocket Gamer 7/10
Aggregate scores
GameRankings 78.80% 82.67% 86.16% 87.92% 82.74% 89.92%
Metacritic 81/100 87/100 86/100 87/100 84/100 88/100

FIFA 14 is a 2013 sports association football simulation video game developed by EA Canada and published by EA Sports. It was released in late September 2013 for the PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, Xbox 360, Wii, Nintendo 3DS and Microsoft Windows. It was released as freemium, under the title FIFA 14 Mobile, for iOS and Android on September 23, 2013 and for Windows Phone 8 on February 28, 2014, although much of the game is inaccessible without an in-app payment. It was a launch title for the PlayStation 4 and Xbox One in November 2013 and is the last FIFA game to be released for the PlayStation 2 and PlayStation Portable. It is notable for being the last game released worldwide for the PlayStation 2.

The game received primarily positive reviews across all systems.

The PlayStation 4 and Xbox One versions of the game feature a new game engine called the Ignite Engine. This features both graphical and gameplay advances on the previous game engine used by the FIFA series, the Impact Engine (which is used for the, PlayStation 3, PC and Xbox 360 versions of the game). Improvements include advanced AI to make players react more like real human beings (such as becoming anxious towards the end of a game when their team needs to score), "True Player Motion" to create more realistic movement from the players, and more enhanced realism for environmental features such as weather and the crowd, which responds to what is happening on the pitch in a manner similar to a real crowd (such as lamenting a near miss). It was initially thought that the PC version of the game would also feature the Ignite Engine, but in May 2013, EA Sports confirmed this would not be the case.


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