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Grand Theft Auto Online

Grand Theft Auto Online
Grand Theft Auto Online.jpg
Developer(s) Rockstar North
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive
Director(s) Leslie Benzies
Producer(s) Andy Duthie
Designer(s) Leslie Benzies
Programmer(s) Adam Fowler
Artist(s) Aaron Garbut
Writer(s) Dan Houser
Rupert Humphries
Composer(s) Tangerine Dream
Woody Jackson
The Alchemist
Oh No
Series Grand Theft Auto
Engine RAGE
Platform(s) Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s) PlayStation 3, Xbox 360
1 October 2013
PlayStation 4, Xbox One
18 November 2014
Microsoft Windows
14 April 2015
Genre(s) Action-adventure
Mode(s) Multiplayer
Aggregate score
Aggregator Score
Metacritic (PS3) 83/100
(X360) 80/100
Review scores
Publication Score
Destructoid 7/10
GameSpot 6/10
VideoGamer.com 9/10
Digital Spy 3/5 stars

Grand Theft Auto Online is a persistent, open world online multiplayer video game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for the PlayStation 3 and Xbox 360, and was released on 18 November 2014 for PlayStation 4 and Xbox One, with a Microsoft Windows version on 14 April 2015. The game is the online multiplayer mode for Grand Theft Auto V. Set within the fictional state of San Andreas (based on Southern California), Grand Theft Auto Online allows up to 30 players to explore the open world and engage in cooperative or competitive game matches. The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos (based on Los Angeles).

Developed in tandem with the single-player mode, Grand Theft Auto Online was conceived as a separate experience, to be played in a continually evolving world. At launch, it suffered widespread technical issues resulting in the inability to play missions and loss of character data. It initially polarized reviewers, being criticized for its lack of direction and repetitive missions, with praise particularly directed at the scope and open-ended gameplay. It won divided year-end accolades, ranging from Biggest Disappointment to Best Multiplayer, from several gaming publications. The game receives frequent free updates that further expand on the game modes and content, which has improved critical reception.

Developed in tandem with Grand Theft Auto V, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. Up to 30 players freely roam across a re-creation of the single-player world and enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points. Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards.


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