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Halo Wars 2

Halo Wars 2
Halo wars 2 cover art.jpg
Developer(s)
Publisher(s) Microsoft Studios
Distributor(s)
Director(s) Alistair Hope
Artist(s) Jeremy Cook
Writer(s) Kevin Grace
Composer(s)
  • Gordy Haab
  • Brian Lee White
  • Brian Trifon
Series Halo
Platform(s) Windows, Xbox One
Release date(s) February 21, 2017
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 75/100 (PC)
79/100 (XBO)
Review scores
Publication Score
GameSpot 6/10
GamesRadar 3/5 stars
IGN 7.0/10
PC Gamer (US) 65/100
Polygon 8/10
USgamer 4/5 stars

Halo Wars 2 is a real-time strategy (RTS) video game developed by 343 Industries and Creative Assembly. The game was published by Microsoft Studios and released in February 2017 on Windows-based personal computers (PCs) and the Xbox One video game console. The game is set in the science fiction universe of the Halo series in the year 2559, and is a sequel to the 2009 video game Halo Wars. The game sees the return of the human crew aboard the UNSC warship Spirit of Fire and introduces a new alien faction known as the Banished. A war between the two factions ensues on the Ark, a Forerunner installation. Gameplay in Halo Wars 2 builds upon the foundation established by its predecessor. Players establish a base of operations and oversee an armies from a bird's-eye view of the battlefield.

Development of Halo Wars 2 began in 2014 when 343 Industries approached Creative Assembly about collaborating on the title. 343 Industries were careful about choosing the right partner to work with on the project; Creative Assembly were chosen for their years of experience in developing RTS games. An effort was made to integrate the story of Halo Wars 2 more closely with main storyline of Halo series. This approach influenced the setting of the game, which takes place on the Ark (featured in Halo 3) and is set 28 years after the events of the original Halo Wars to fit more inline with the current timeline of series' main story arc. The game was officially announced in 2015 at Gamescom and showcased at a number of video gaming conventions prior to release. Two open betas ran during the final year of the game's development so that the development team could make adjustments to the game based on player feedback.


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