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History of computing


The history of computing is longer than the history of computing hardware and modern computing technology and includes the history of methods intended for pen and paper or for chalk and slate, with or without the aid of tables. The timeline of computing presents a summary list of major developments in computing by date.

Digital computing is intimately tied to the representation of numbers. But long before abstractions like the number arose, there were mathematical concepts to serve the purposes of civilization. These concepts are implicit in concrete practices such as :

Eventually, the concept of numbers became concrete and familiar enough for counting to arise, at times with sing-song mnemonics to teach sequences to others. All known languages have words for at least "one" and "two" (although this is disputed: see Piraha language), and even some animals like the blackbird can distinguish a surprising number of items.

Advances in the numeral system and mathematical notation eventually led to the discovery of mathematical operations such as addition, subtraction, multiplication, division, squaring, square root, and so forth. Eventually the operations were formalized, and concepts about the operations became understood well enough to be stated formally, and even proven. See, for example, Euclid's algorithm for finding the greatest common divisor of two numbers.

By the High Middle Ages, the positional Hindu–Arabic numeral system had reached Europe, which allowed for systematic computation of numbers. During this period, the representation of a calculation on paper actually allowed calculation of mathematical expressions, and the tabulation of mathematical functions such as the square root and the common logarithm (for use in multiplication and division) and the trigonometric functions. By the time of Isaac Newton's research, paper or vellum was an important computing resource, and even in our present time, researchers like Enrico Fermi would cover random scraps of paper with calculation, to satisfy their curiosity about an equation. Even into the period of programmable calculators, Richard Feynman would unhesitatingly compute any steps which overflowed the memory of the calculators, by hand, just to learn the answer.


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