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Knights in the Nightmare

Knights in the Nightmare
Knights in the Nightmare cover.jpg
Developer(s) Sting Entertainment
Publisher(s)
Designer(s) Shinichi Ito
Artist(s) Satoko Kiyuzuki
Sunaho Tobe
Yoshinori Iwanaga
Composer(s) Shigeki Hayashi
Series Dept. Heaven
Platform(s) Nintendo DS
PlayStation Portable
Release NDS
  • JP: September 25, 2008
  • NA: June 2, 2009
PSP
  • JP: April 22, 2010
  • NA: November 9, 2010
Genre(s) Role-playing video game, real-time strategy
Mode(s) Single-player

Knights in the Nightmare is a strategy-shooter role-playing game hybrid from Sting Entertainment, and the fourth episode in the Dept. Heaven series of video games. It was released by Atlus in North America on June 2, 2009. Sting released a special edition version of Knights in the Nightmare, called the "Knights in the Nightmare DHE Series Special Pack", and it includes a copy of Yggdra Union: We'll Never Fight Alone for the Game Boy Advance.

Generally, the game is divided into three separate screens: the Setup, which consists of the player preparing for the battle, the "Tactics Screen", which shows a preview of the scenario, and the actual Battle. Except otherwise noted, the game is fully controlled by the Nintendo DS' touchscreen throughout all of these areas. At its core, the general gameplay mostly resembles a turn-based strategy role-playing game, but it also extensively uses elements from several other genres, such as real-time strategy and bullet hell.

In this screen, the player is allowed to prepare for the upcoming battle. This screen gives several options to allow the player to look up the stats and info of the playable Knights, Equipment, and special items available. This is, however, the only screen in which the player can level up the Knights (the characters used for attacking enemies) and Equipment (the items used for damaging the enemies).

The experience points gathered from the previous battles is accumulated into this screen and then given to the player to choose where to distribute, not to the Knights themselves as in most role-playing games. Those that do gain the extra levels are rewarded for more access to higher-level Equipment and a small amount of "Vitality". Similarly, Equipment are given items which can be used to "level up" in a special manner so that they are more powerful and have additional bonuses. However, this puts the potential of not having enough experience for other Knights, or the risk of losing the Knight/Equipment obtained, or simply having a bad level/upgrade.


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