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Leander (computer game)

Leander
Leander cover.jpg
Cover art for Leander
Developer(s) Traveller's Tales
Publisher(s) Psygnosis
Designer(s) Andy Ingram
Jon Burton
Platform(s) Amiga, Atari ST, Sega Mega Drive/Genesis
Release date(s) 1991 / 1992 (MD version)
Genre(s) Action Platformer

Leander is a computer game for the Commodore Amiga developed by Traveller's Tales and published by Psygnosis in 1991. It was the first game to be developed by Traveller's Tales. Leander is often compared to Shadow of the Beast, an earlier title by Psygnosis.

It was designed to run on the earliest Amigas with only 512KB of Chip RAM, such as the Amiga 1000 and A500, which pushed the then 6 years old OCS chipset to its limits. The original version was developed on the Amiga, then it was converted by Philipp Wyatt for W.J.S Design on the Atari ST. A year later it was ported to the Sega Mega Drive as Galahad, which was published by Electronic Arts.

The player assumes the role of the legendary knight Leander through three sprawling worlds, each composed of seven levels, to defeat the evil wizard Thanatos and rescue the princess Lucanna.

Leander collects coins throughout each level, with which he can purchase armour, potions and new swords in a shop which appears infrequently during the game. The ultimate aim of each level is to find a certain object named at the start of level (with instructions where to find it). When Leander finds it, he must find a portal which will lead him on to the next level. If he does not find the object, he cannot enter the portal.


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