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Lego Indiana Jones 2: The Adventure Continues

Lego Indiana Jones 2:
The Adventure Continues
Lego Indiana Jones 2 The Adventure Continues Game Cover.jpg
Cover art for Lego Indiana Jones 2: The Adventure Continues
Developer(s)
Publisher(s)
Series Lego Indiana Jones
Platform(s)
Release
  • NA: 17 November 2009
  • EU: 20 November 2009
  • AU: 25 November 2009
OS X
  • WW: 2 April 2011
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer

Lego Indiana Jones 2: The Adventure Continues is a Lego-themed action-adventure video game developed by Traveller's Tales and published by LucasArts. It is the sequel to the 2008 game, Lego Indiana Jones: The Original Adventures. The game allows gamers to play all four cinematic adventures, including the latest film in the franchise, Indiana Jones and the Kingdom of the Crystal Skull, which was not included in the previous game. Despite being tagged as a sequel, the game contains newly designed levels for all four movies. The game is available on the Wii, Xbox 360, PlayStation 3, Nintendo DS, PlayStation Portable, Mac OS X, and Microsoft Windows. The Mac OS X version of the game was released on 28 April 2011 by Feral Interactive.

Lego Indiana Jones 2:The Adventure Continues lets the player control a Lego figure in areas related to movie scenes and situations. Each movie is broken down into five levels, with the exception of Kingdom of the Crystal Skull, which was divided into three five level parts. The movies would also include a level that would have the player defeat a certain number of various enemies to complete the level. The vehicle levels involved the player using their vehicle to destroy enemy vehicles. The last level of each movie would consist of a major boss battle, where the player would need to defeat the movies' main antagonist. Console versions of Lego Indiana Jones 2 include a level creator where players can create their own levels and objects. Two-player co-op mode has been enhanced with split-screen; rather than forcing both characters to always be close enough to fit on the same screen, the game will seamlessly split when characters wander apart and merge into one screen when both players are near each other. The hub has also been redesigned; where before each hub was a small area with easy access to levels which had been unlocked, now each hub is a large area in which entrances to levels must be discovered.


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