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Phantasy Star (video game)

Phantasy Star
Phantasy Star box.jpg
Western cover art
Developer(s) Sega
Publisher(s) Sega
Designer(s) Kotaro Hayashida
Miki Morimoto
Programmer(s) Yuji Naka
Artist(s) Rieko Kodama
Takako Kawaguchi
Naoto Ohshima
Writer(s) Chieko Aoki
Kotaro Hayashida
Composer(s) Tokuhiko Uwabo
Series Phantasy Star
Platform(s) Master System, Mega Drive
Release date(s)

Mark III/Master System

Mega Drive
Wii Virtual Console
  • JP: April 21, 2009
  • PAL: August 14, 2009
  • NA: August 31, 2009
Genre(s) Role-playing
Mode(s) Single-player
Sound PSG, Yamaha YM2413 FM (Japan only)
Review scores
Publication Score
Master System Wii
AllGame 5/5 stars 5/5 stars
CVG 75%
89%
IGN 8.5/10
18/20 18/20
RPGamer 10/10
Sega Power 10/10
Sega Pro 96%
Shin Force 9.1/10
S: The Sega Magazine 94%
Awards
Publication Award
Game Informer, 1UP,
Electronic Gaming Monthly
Greatest Games of All Time
Electronic Gaming Monthly Best Graphics (1988)

Mark III/Master System

Phantasy Star (ファンタシースター Fantashī Sutā?) is the first installment in Sega's renowned series of the same title. It was released for the Sega Mark III/Master System, in Japan on December 20, 1987, and then for the Master System in North America and Europe in 1988. It is considered one of the pioneers amongst role-playing video games, both for its advanced graphics technology, and for being one of the first story-driven games released in the West. It is also notable for being one of the first games featuring a female protagonist after Ms. Pac-Man.

The game was ported a decade later as part of Phantasy Star Collection, which was released for the Sega Saturn and PlayStation 2 in Japan and for the Game Boy Advance in North America, where critics deemed it as a historically relevant step for its genre. It was also released for Virtual Console on the Wii in 2009. It had a 1989 sequel, Phantasy Star II.

Phantasy Star was one of the pioneers of the traditional console RPG format, featuring fully traversable overworld maps, complete with interactive towns, and sprawling dungeons. The player engages in random enemy encounters, both on the overworld map and in dungeons, which saw a change from the top-down perspective to a first-person view. Unique amongst all games of the time was the faux 3-D graphics of Phantasy Star's dungeons, a widely praised technological feature. Also notable were the animations of the enemy sprites, which featured considerably more frames than were common at the time. Battles featured the standard at the time turn-based format, with each player using a combination of weapons and magic to fight enemies. As the game progresses, the weapons and magic get increasingly more impressive. The option to talk was sometimes a useful alternative, but only for the few enemies that were able to communicate with Alis.


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Wikipedia

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