| Pokémon Colosseum | |
|---|---|
|
|
|
| Developer(s) | Genius Sonority |
| Publisher(s) | The Pokémon Company |
| Distributor(s) | Nintendo |
| Director(s) | Manabu Yamana |
| Producer(s) | Gakuji Nomoto Hiroyuki Jinnai Hiroaki Tsuru Kenji Miki Shigeru Miyamoto |
| Designer(s) | Kazunori Orio Gakuji Nomoto Akihiko Miura Sayaka Yamazaki Ryota Aomi Chiharu Sugaya Kōji Ōno |
| Programmer(s) | Masayuki Kawamoto |
| Artist(s) | Sin'Ichi Hiromoto |
| Writer(s) | Kazunori Orio |
| Composer(s) | Tsukasa Tawada |
| Series | Pokémon |
| Platform(s) | GameCube |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player, multiplayer |
| Aggregate scores | |
|---|---|
| Aggregator | Score |
| GameRankings | 73.46% |
| Metacritic | 73/100 |
| Review scores | |
| Publication | Score |
| AllGame | |
| CVG | 9/10 |
| Famitsu | 33/40 |
| GamePro | 70% |
| GameSpot | 7.3/10 |
| GameSpy | |
| GameZone | 8.5/10 |
| IGN | 7.5/10 |
| Nintendo Power | 94% |
| Gamers Hell | 7.9/10 |
Pokémon Colosseum (ポケモンコロシアム? Pokemon Koroshiamu) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series. It was released exclusively for the GameCube on November 21, 2003, in Japan; March 22, 2004, in North America; and May 14, 2004, in Europe. Unlike previous titles, the game does not feature random encounters with Pokémon; instead, the player can steal ("snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay.
The game is set in the desertous region of Orre. The player protagonist is Wes, a former member of Team Snagem. Throughout the game, the player rescues "Shadow Pokémon"—Pokémon who have had their hearts darkened by Cipher, an antagonistic organization—via snagging. Rui, a non-player girl, serves as Wes's sidekick and identifies Shadow Pokémon.
Pokémon Colosseum was exhibited at E3 2003. North American pre-orders were packaged with a bonus disc that allows the player to download the Pokémon Jirachi. Upon release, the game was generally well-received, with praise directed at its graphics and music. It was a commercial success, with 1.15 million copies sold in the United States and 656,270 in Japan.