| Riven | |
|---|---|
The PC box art for Riven showcases Richard Vander Wende's concept of what players would first see on the Age of Tay.
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| Developer(s) | Cyan |
| Publisher(s) |
Red Orb Entertainment (PC, Mac)
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| Director(s) |
Robyn Miller Richard Vander Wende |
| Producer(s) | Rand Miller |
| Designer(s) | Robyn Miller Richard Vander Wende |
| Programmer(s) | Richard A. Watson |
| Composer(s) | Robyn Miller |
| Series | Myst |
| Engine | Mohawk |
| Platform(s) | Mac OS, Microsoft Windows, Sega Saturn, PlayStation, Pocket PC, iOS |
| Release | |
| Genre(s) | Graphic adventure |
| Mode(s) | Single-player |
| Aggregate scores | |
|---|---|
| Aggregator | Score |
| GameRankings | 85% (10 reviews) |
| Metacritic | 83% (12 reviews) |
| Review scores | |
| Publication | Score |
| Adventure Gamers | |
| Edge | 7/10 |
| Game Revolution | A |
| GameSpot | 7.8/10 |
Riven is a puzzle adventure video game and the sequel to Myst. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Brøderbund. Riven was distributed on five compact discs and released on October 31, 1997, in North America; it was later released on a single DVD-ROM, with improved audio and a fourteen-minute "making-of" video. In addition to the PC versions, Riven has been ported to several other platforms, including the PlayStation, Sega Saturn, and iOS-based devices.
The story of Riven is set immediately after the events of Myst. Having been rescued from the efforts of his sons, the main non-player protagonist Atrus enlists the help of the player character to free his wife from his power-hungry father, Gehn. Unlike Myst, which took place on several worlds known as Ages linked together by special books, Riven takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule.
Development of Riven began soon after Myst became a success, and spanned more than three years. In an effort to create a visual style distinct from that of Myst, director Robyn Miller and his brother, producer Rand Miller recruited former Aladdin production designer Richard Vander Wende as a co-director. Brøderbund employed a US$10 million advertising campaign to publicize the game's release.