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Screen burn-in


Screen burn-in, image burn-in or ghost image, colloquially known as screen burn, is a permanent discoloration of areas on an electronic display such as a cathode ray tube (CRT) display or computer display monitor or television set caused by cumulative non-uniform usage of the pixels.

With phosphor-based electronic displays (for example CRT-type computer monitors or plasma displays), non-uniform use of pixels, such as prolonged display of non-moving images (text or graphics), gaming, or certain broadcasts with tickers and flags, can create a permanent ghost-like image of these objects or otherwise degrade image quality. This is because the phosphor compounds which emit light to produce images lose their luminance with use. Uneven usage results in uneven light output over time, and in severe cases can create a ghost image of previous content. Even if ghost images are not recognizable, the effects of screen burn are an immediate and continual degradation of image quality.

The length of time required for noticeable screen burn to develop varies due to many factors, ranging from the quality of the phosphors employed, to the degree of non-uniformity of sub-pixel usage. It can take as little as only a few weeks for noticeable ghosting to set in, especially if the screen displays a certain image (example: a menu bar at the top or bottom of the screen) constantly, and displays it continually over time. In the rare case when horizontal or vertical deflection circuits fail, all output energy is concentrated to a vertical or horizontal line on the display which causes almost instant screen burn.

Phosphor burn-in is particularly prevalent with monochromatic CRT screens, such as the amber or green monochrome monitors common on older computer systems and dumb terminal stations. This is partly because those screens displayed mostly non-moving images, and at one intensity: fully on. Yellow screens are more susceptible than either green or white screens because the yellow phosphor is less efficient and thus requires a higher beam current. Color screens, by contrast, use three separate phosphors (red, green, and blue) per pixel (called "sub-pixels"), mixed in varying intensities to achieve specific colors, and in typical usage patterns such as "traditional" TV viewing (non-gaming, non-converged TV usage, non-Internet browsing, broadcasts without tickers or flags, no prolonged or permanent letterboxing) are used for operations where colors and on-screen object placement approach uniformity.


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