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Sonic 3D: Flickies' Island

Sonic 3D Blast
Sonic3D.jpg
North American cover art
Developer(s) Traveller's Tales
Sonic Team
Publisher(s) Sega
Director(s) Takao Miyoshi
Producer(s) Kats Sato
Yoji Ishii
Yutaka Sugano
Designer(s) Takao Miyoshi
Kats Sato
Kenji Ono
Takashi Iizuka
Hirokazu Yasuhara
Programmer(s) Sega Genesis
Jon Burton
Sega Saturn
Neil Harding
Stephen Harding
Artist(s) James Cunliffe
Composer(s) Sega Genesis
Jun Senoue
Tatsuyuki Maeda
Sega Saturn
Richard Jacques
Series Sonic the Hedgehog
Platform(s)
Release Sega Genesis
  • EU: November 5, 1996
  • NA: November 7, 1996
Sega Saturn
  • NA: November 20, 1996
  • EU: February 13, 1997
  • JP: October 14, 1999
Microsoft Windows
  • EU: September 11, 1997
  • NA: September 30, 1997
Genre(s) Platform, action
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 67% (Sat)
59% (Gen)
Review scores
Publication Score
EGM 7.25/10 (Gen)
GameSpot 7/10 (Sat)
5.6/10 (PC)
4/10 (Gen)
IGN 6/10 (Gen)
Nintendo Life 6/10 (Gen)
Entertainment Weekly B (Gen)
C (Sat)

Sonic 3D Blast is a 1996 platform video game developed by Traveller's Tales and Sonic Team, and published by Sega for the Sega Genesis, Sega Saturn, and Microsoft Windows. Part of the Sonic the Hedgehog series, the game abandons previous Sonic games' side-scrolling style in favor of isometric gameplay, making use of some pre-rendered 3D models converted into sprites. The game features creatures known as Flickies, which first appeared in the 1984 arcade game Flicky. Controlling Sonic the Hedgehog, the player's goal is to collect Flickies and lead them to safety, periodically sparring with the series antagonist Dr. Robotnik, who is imprisoning them within robots.

The game was developed alongside another Sonic game for the Sega Saturn, known as Sonic X-treme, which was stuck in development hell. While Sonic 3D Blast was created for the Genesis as a swan song for Sonic on the system, Sega also commissioned a port for the Saturn as a backup plan in case X-treme could not be released, a plan that was moved forward on upon the cancellation of X-Treme in 1996. Sonic 3D Blast received mixed reviews from critics, who generally disliked its isometric gameplay but praised its visuals and music. The game was later ported in 1997 to Microsoft Windows computers and re-released on numerous Sonic themed compilations and digital distribution platforms. A similarly titled game, Sonic Blast, was released in the same month for Sega's Game Gear handheld console, though the games had different gameplay, plot, and a separate development team.


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