Soviet Strike | |
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![]() North American PlayStation cover art
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Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Series | Strike |
Platform(s) | PlayStation, Saturn |
Release | PlayStation Saturn PlayStation Network |
Genre(s) | Shooter |
Mode(s) | Single player |
Review scores | |
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Publication | Score |
Edge | 7/10 |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 5.5/10 |
IGN | 8/10 |
Sega Saturn Magazine | 90% |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
Soviet Strike is a helicopter-based shooter game developed and published by Electronic Arts for the PlayStation in 1996 and the Sega Saturn in 1997. The game is a sequel to the Strike games which began on the Sega Mega Drive with Desert Strike: Return to the Gulf. Soviet Strike is the series' first installment for a 32-bit console and was first conceived as 32-bit Strike. Early on, it was intended for the 3DO console, before development changed to the PlayStation.
Soviet Strike is set after the disintegration of the Soviet Union, and takes place in a fictionalised Russia, Eastern Europe and around the Caspian Sea. The player pilots an Apache helicopter and battles with the forces of Shadowman, a renegade ex-Communist figure. Like its predecessors, the game features shooting action mixed with strategic management of fuel and ammunition, but has more authentic 3D graphics, as well as a modified overhead - as opposed to isometric - perspective. The game also features a more realistic enemy artificial intelligence and environment. Critics received the game positively, praising the graphics and full motion video, while commentary on the gameplay and difficulty was more mixed.
It was released on the PlayStation Store in Japan on November 11, 2009 and in North America on September 14, 2010.
Soviet Strike is a helicopter-based shooter game. As in its predecessors, the player views the action from outside his craft, using one of two available viewpoints. These are similar to the isometric perspective of the previous games, but are improved "overhead" versions. This removes the predecessors' problem of buildings occasionally obstructing the player's view; and unlike the previous games, the player can no longer collide the helicopter into structures, instead always flying over them. The first camera system fixates on the Apache, while the second "allows you [the player] to rotate the screen around the helicopter". The Apache is armed with a machine gun, Hydra rockets and Hellfire missiles, which vary in power and payload. The Sega Saturn version includes two hidden power-up weapons: doubled machine guns and Maverick missiles. The craft has finite ammunition, fuel, and armour, and the player must manage the payload by collecting limited supplies.