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Strider (2014 video game)

Strider
Strider 2014 box art.jpg
Developer(s) Double Helix Games
Capcom Osaka Studio
Publisher(s) Capcom
Director(s) Tony Barnes
Koji Oda
Producer(s) Jorge Oseguera
Andrew Szymanski
James Vance
Designer(s) Daniel Jacbos
Brian Smith
Paul Silva
Tony Barnes
Artist(s) Sho Sakai
Writer(s) Tony Barnes
Composer(s) Michael John Mollo
Series Strider
Platform(s) Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release February 18, 2014
Genre(s) Platform-adventure, hack and slash, Metroidvania
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PS4) 77.05%
(XONE) 75.56%
(PC) 75.20%
(X360) 72.67%
(PS3) 69.40%
Metacritic (PC) 78/100
(PS4) 77/100
(XONE) 76/100
(X360) 76/100
(PS3) 70/100
Review scores
Publication Score
Eurogamer 70
Game Informer 88
GameSpot 80
GamesRadar 90
GameTrailers 6.4
Giant Bomb 60
IGN 75
OPM (UK) 90
OPM (AU) 85
Play 6/10
Hardcore Gamer 4/5

Strider is a platform-adventure hack and slash video game developed by Double Helix Games and Capcom's Osaka studio. It was released in February 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a reboot of the 1989 video game Strider.

The player control the series' main character, Strider Hiryu. The environment is freely explorable in search for weapons and items. Strider Hiryu's main weapon is his Cypher, a plasma weapon that can take several properties. Upgrades for the Cypher can be obtained by exploring Kazakh.

The Strider organization sends their best assassin, Hiryu, to kill the villain, Grandmaster Meio, in the metropolis of Kazakh City.

The game is a retelling of the "core Strider story" and its common theme which centers around Hiryu's battle against Grandmaster Meio. The game mixes together elements from the first arcade Strider game, the NES console game, Strider 2, his fighting game appearances, and the original manga.

In 2009, a Strider reboot was in development by Grin. However, due to financial difficulties that bankrupted the company, the game was cancelled.

Development of the 2014 game was made possible thanks to the series' popularity especially in thanks to Capcom's surveys and forums.Strider was announced by Capcom in July 2013 during the San Diego Comic-Con. Capcom found Double Helix could work well with their Osaka studio which is handling the character designs and game design. Producers from the game commented they wanted to make the classic Strider games less linear and expand their length to satisfy current generation's players. Due to the character's popularity, developers want him to retain all of his abilities from the first and second Strider games but at the same time encourage the players to obtain new skills in order to progress and provide more variety. This was how the team had the idea of giving Cypher the power to change forms. Additionally, the team wanted to contrast other games that start with the character completely powered up just to remove most of his skills in the game's beginning.


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