Strider | |
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Developer(s) |
Double Helix Games Capcom Osaka Studio |
Publisher(s) | Capcom |
Director(s) | Tony Barnes Koji Oda |
Producer(s) | Jorge Oseguera Andrew Szymanski James Vance |
Designer(s) | Daniel Jacbos Brian Smith Paul Silva Tony Barnes |
Artist(s) | Sho Sakai |
Writer(s) | Tony Barnes |
Composer(s) | Michael John Mollo |
Series | Strider |
Platform(s) | Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
Release | February 18, 2014 |
Genre(s) | Platform-adventure, hack and slash, Metroidvania |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PS4) 77.05% (XONE) 75.56% (PC) 75.20% (X360) 72.67% (PS3) 69.40% |
Metacritic | (PC) 78/100 (PS4) 77/100 (XONE) 76/100 (X360) 76/100 (PS3) 70/100 |
Review scores | |
Publication | Score |
Eurogamer | 70 |
Game Informer | 88 |
GameSpot | 80 |
GamesRadar | 90 |
GameTrailers | 6.4 |
Giant Bomb | 60 |
IGN | 75 |
OPM (UK) | 90 |
OPM (AU) | 85 |
Play | 6/10 |
Hardcore Gamer | 4/5 |
Strider is a platform-adventure hack and slash video game developed by Double Helix Games and Capcom's Osaka studio. It was released in February 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a reboot of the 1989 video game Strider.
The player control the series' main character, Strider Hiryu. The environment is freely explorable in search for weapons and items. Strider Hiryu's main weapon is his Cypher, a plasma weapon that can take several properties. Upgrades for the Cypher can be obtained by exploring Kazakh.
The Strider organization sends their best assassin, Hiryu, to kill the villain, Grandmaster Meio, in the metropolis of Kazakh City.
The game is a retelling of the "core Strider story" and its common theme which centers around Hiryu's battle against Grandmaster Meio. The game mixes together elements from the first arcade Strider game, the NES console game, Strider 2, his fighting game appearances, and the original manga.
In 2009, a Strider reboot was in development by Grin. However, due to financial difficulties that bankrupted the company, the game was cancelled.
Development of the 2014 game was made possible thanks to the series' popularity especially in thanks to Capcom's surveys and forums.Strider was announced by Capcom in July 2013 during the San Diego Comic-Con. Capcom found Double Helix could work well with their Osaka studio which is handling the character designs and game design. Producers from the game commented they wanted to make the classic Strider games less linear and expand their length to satisfy current generation's players. Due to the character's popularity, developers want him to retain all of his abilities from the first and second Strider games but at the same time encourage the players to obtain new skills in order to progress and provide more variety. This was how the team had the idea of giving Cypher the power to change forms. Additionally, the team wanted to contrast other games that start with the character completely powered up just to remove most of his skills in the game's beginning.