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Super Dodge Ball

Super Dodge Ball
Super Dodgeball poster.png
Sales flyer for the arcade version.
Developer(s) Technos Japan
Publisher(s) Technos Japan (Japan)
Leland Corporation (North America)
Designer(s) Hiroshi Sato
Composer(s) Kazuo Sawa
Platform(s) Arcade, X68000, PC Engine, PlayStation 2, PlayStation 4
Release date(s) Arcade
November 1987
PC Engine
  • JP: March 30, 1990
PlayStation 2
  • JP: March 23, 2006
PlayStation 4
  • JP: July 31, 2015
Genre(s) Sports game
Mode(s) Single-player, multiplayer

Super Dodge Ball, released in Japan as Nekketsu Kōkō Dodgeball Bu (熱血高校ドッジボール部 Nekketsu Kōkō Dojjibōru Bu?, lit. "Hot-Blooded High School Dodgeball Club") is a dodgeball-based sports game produced by Technos Japan Corp. originally released as an arcade game in 1987. In Japan, it was the second game starring Technos Japan's video game character Kunio-kun, following Nekketsu Kōha Kunio-kun (the Japanese version of Renegade), although the connection between the two games was removed in the western release. Various home versions and sequels of the game have been released for various platforms.

The player's team is composed of seven members; the team's captain (a large-sized character) and six smaller sized characters. The captain and three of the other members are constrained to one side of the main court, while the other three stand at the sidelines surrounding the competing team. The objective of the game is to eliminate the members of the opposing team on the other side of the court by throwing the ball against them. Players who are eliminated are turned into a caricature of an angel that flies away to the top of the screen. The team that remains with at least one surviving member wins. If time runs out during a match, then the team with most surviving members wins. The player's life bar represents the number of remaining members, as each character is usually eliminated after taking three or four shots.

The game has two button configuration that change functions depending on the current circumstance. If the player currently has possession of the ball, then the left button will be used for throwing the ball against an opponent, while the right button is used for passing the ball to a nearby teammate. Likewise, if an opponent has possession of the ball, then the left button is used to catch or intercept an opponent's throw, while the right button is to duck an attack. Pressing both buttons simultaneously will cause the player to jump. The player can also dash by pushing the joystick left or right twice, increasing the momentum of an offensive throw. The team's captain has a specialized offensive throw, also known as a "Power Shot", that travels faster and does more damage than a regular offensive throw.


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