The Temple of Elemental Evil | |
---|---|
![]() |
|
Developer(s) | Troika Games |
Publisher(s) | Atari |
Director(s) | Tim Cain |
Producer(s) | Thomas R. Decker Todd Hartwig |
Designer(s) | Tim Cain Thomas R. Decker |
Programmer(s) | Steve Moret |
Artist(s) | Michael McCarthy |
Composer(s) | Ron Fish |
Platform(s) | Windows |
Release |
|
Genre(s) | Role-playing,turn-based tactics |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 71% |
Metacritic | 71/100 |
Review scores | |
Publication | Score |
GameSpot | 7.9/10 |
IGN | 7.5/10 |
PC Gamer (US) | 79% |
The Temple of Elemental Evil is a 2003 role-playing video game by Troika Games. It is a remake of the classic Dungeons & Dragons adventure of the same title using the 3.5 edition rules. This is the only video game to take place in the Greyhawk campaign setting, and the first video game to implement the 3.5 edition rule set. The game was published by Atari, who then held the interactive rights of the Dungeons & Dragons franchise.
The Temple of Elemental Evil was released in autumn of 2003 and was criticized for stability issues and other bugs. The turn-based tactical combat, however, was generally thought to be implemented well, and is arguably the most faithful representation of the then-current tabletop role-playing game ("3.5e") rules in a video game.
The game focuses on a party of up to five player-controlled characters. These characters can be created by the player or can be one of the pre-made characters that come with the game. All, however, must be within one step of a party alignment. Any player-made characters are created in a 13-step process; there is, however, an option to let the game deal with most aspects of character creation for the player. At any time, the party can have up to three NPC followers, and all player characters can have a familiar and/or animal companion as allowed by class.
All characters have a screen that shows information pertaining to them. Five tabs—inventory, skills, feats, spells, and abilities—allow the player to manage equipment, change spell configurations, and compare character attributes. This screen also appears when the party is bartering with an NPC or looting a body, but clicking out of the inventory tab will eject the player from the interaction. Additionally, small portraits of the characters appear on the bottom of the screen, along with a small red bar showing remaining health and icons depicting any status conditions, such as level drain, blessings, or paralysis.