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Time Crisis 3

Time Crisis 3
Tcrisis3.jpg
Cover art
Developer(s) Nextech
Publisher(s) Namco
Director(s) Takashi Satsukawa
Producer(s) Hajime Nakatani
Platform(s) Arcade (System 246)
PlayStation 2
Release Arcade
  • INT: 16 September 2002
PlayStation 2
  • NA: October 21, 2003
  • EU: October 31, 2003
  • JP: November 20, 2003
Genre(s) Rail shooter
Mode(s) Single-player
Multiplayer
Arcade system Namco System 246
Aggregate score
Aggregator Score
Metacritic 81/100
Review scores
Publication Score
Edge 6/10
EGM 7.5/10
Eurogamer 8/10
Game Informer 7.5/10
GamePro 5/5 stars
GameSpot 7.6/10
GameZone 8.6/10
IGN 8.4/10
OPM (US) 4.5/5 stars
X-Play 4/5 stars

Time Crisis 3 is the third installment of the Time Crisis arcade series. Like its previous predecessor, Time Crisis II, it allows for two players to cooperate in a link play environment and has the Time Crisis signature pedal system for hiding and advancing and the first in the series to change or select weapons. It was later ported to the PlayStation 2.

Time Crisis 3 incorporates a new type of weapons system allowing the player to switch between the standard 9-round handgun, a fully automatic machine gun that can hold 200 rounds, a shotgun with 50 rounds and a 5-round grenade launcher with powerful splash damage. Only the handgun has unlimited ammunition, though players can shoot yellow-clad soldiers to gain ammunition for their other weapons. This feature was later used in the port of Crisis Zone, with some changes.

The game also refines the crisis flash system which life-threatening shots are brighter, making pedal-releasing advisories easier.

This title was later released for the PlayStation 2, together with a side story featuring Alicia Winston as a player, who is only an unplayable supporter in the arcade version of the game. Gameplay for Alicia is, for the most part, the same as the regular campaign, with occasional sections in which the player must use a Sniper Rifle to deal with enemy snipers. Unlike Time Crisis and Time Crisis II, the home console port features plot elements, features, and weapons not found in its arcade counterpart. As with the PlayStation 2 version of Time Crisis II, players can access the Crisis Mission exercise menu through prolonged gameplay.

Six years after Time Crisis II, Astigos, the largest island in the Mediterranean nation of Lukano, is invaded by special forces from the neighboring Zagorian Federation. Led by dictator General Giorgio Zott, the invaders conquer 80% of Astigos in a matter of weeks despite international protests. Meanwhile, the surviving Lukano defenders organize themselves into the Lukano Liberation Force under Daniel Winston. Learning that the Zagorian forces have set up a base in the abandoned Astigos State Observatory, Daniel and his lieutenant Jake Hernandez lead a small force to infiltrate and destroy it. Once inside, however, they are captured by waiting Zagorian troops.


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Wikipedia

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