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Fewmets


Fewmets are the feces of a hunted animal, by which the hunter identifies it.

Fewmets is a medieval English hunting term derived from the Old English, with the intimation that these droppings are the only hint of the animal's presence; that the creature itself has yet to be seen.

T. H. White's novel The Once and Future King makes reference to the "Beast Glatisant", or Questing Beast, constantly hunted by King Pellinore who uses its fewmets not only to track the beast, but to monitor its condition and state of health. White describes how the medieval huntmaster would wrap in leaves the spoor of the animal he was stalking, carrying this package stored in his hunting horn. This part of his job served two vital purposes:

In fantasy fiction and role playing games, fewmets are the droppings of dragons or other mythical creatures. Dragon fewmets are often the source of gunpowder in such books and games, allowing black-powder weapons into the fantasy genre.



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False scent


A false scent or false trail is an incorrect scent which may mislead an animal which hunts by smell, especially a hound. This may be the result of deliberate interference by a hunt saboteur or it may be a form of control by the master.Aniseed, a red herring or the entrails of a rabbit are commonly used for this purpose.

In the first and second editions of A Dictionary of Modern English Usage Fowler uses the heading false scent to explain writing that causes the reader to second-guess: because the writer knows what is coming ahead, he may forget that his reader doesn't, and unwittingly "lay false scent" by writing something ambiguous that can only be disambiguated later in the text. The reader, once he realises he has been distracted, must go back and rescan the sentence or paragraph to understand the writer's intended meaning.



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Field sports


The field sports are outdoor sports, especially hunting, shooting and fishing.

Field sports involve the catching or killing of animals for pleasure and are therefore controversial on animal welfare grounds.



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Field trial


A field trial is a competitive event at which hunting dogs compete against one another. There are field trials for retrievers, pointing dogs and flushing dogs. Field trials are usually organized by kennel clubs or other gun dog organizations. Field trials are generally considered more competitive than hunt tests in that success at a field trial requires a higher level of training than success at a hunt test requires. For example, in Retriever Field Trials, dogs retrieve over longer distances with a more complex path than a Retriever Hunt Test would generally provide. Field trial dogs must be "finished" in order to enter. Their purpose is also different, as they exist mainly for breeders, while hunting tests are made for users.

The term is confusing as it means different things to different breed organizations. Spaniel field trials demand that dogs compete against one another, whereas retriever field trials are more similar to hunt tests among other breeds. In most hunt tests, on the other hand, dogs are evaluated against a written standard and all of the dogs in the hunt test may qualify if they meet the standard. To further complicate the issue, various kennel organizations have differing definitions of field trial.

Field trials come in various grades including Open, Amateur, Sanctioned and non-sanctioned. An Open field trial permits entry from any handler or trainer while an Amateur trial only permits non-professional handlers/trainers. Sanctioned trials are ones that are held under the control of a national kennel club or organization, while the non-sanctioned can be organized by a local club.

A field trial that is held under the auspices of the Kennel Club, the UK's governing body in respect of working gundogs, can be described as a competition to assess the work of gundogs in the field. By definition this means that all field trials are held on live, unhandled game that is shot for the purpose of that field trial. Game that has been handled in any way, whether it be live or dead game, may not be used for testing dogs in any part of a field trial. The only exception to this rule is where dead game may be used in the conduct of a water test at a field trial. The reason this exception exists it to acknowledge the fact that game will not necessarily be shot over water, although for dogs to qualify for titles in field trials will be required to demonstrate their ability to retrieve from water.

Gundog clubs and societies that are registered with the Kennel Club and which have been authorised to organise and run field trials may do so, provided that a licence is issued to that club or society for every field trial. Field trials not licensed by the Kennel Club are liable to be deemed as unrecognised canine events.



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Game (hunting)


Game or quarry is any animal hunted for sport or for food. The type and range of animals hunted for food varies in different parts of the world. In some countries, game is classified, including legal classification with respect to licences required, as either "small game" or "large game".

Game or quarry is any animal hunted for sport or for food.

The term game arises in medieval hunting terminology by the late 13th century and is particular to English, from the generic meaning of Old English gamen (Germanic ) "joy, amusement, sport, merriment".

Quarry in the generic meaning is early modern (first recorded 1610), in the more specific sense "bird targeted in falconry" late 14th and 15th centuries as quirre "entrails of deer placed on the hide and given to the hunting-dogs as a reward", from Old French cuiriee "spoil, quarry" (ultimately Latin "hide"), but influenced by corée "viscera, entrails" (Late Latin "entrails", from cor "heart").

Small game includes small animals, such as rabbits, pheasants, geese or ducks. Large game includes animals like deer and bear. Big game is a term sometimes used interchangeably with large game although in other contexts it refers to large, typically African, mammals (specifically "big five game" or "dangerous game") which are hunted mainly for trophies in safaris.

The type and range of animals hunted for food varies in different parts of the world. This is influenced by climate, animal diversity, local taste and locally accepted views about what can or cannot be legitimately hunted. Sometimes a distinction is also made between varieties and species of a particular animal, such as wild turkey and domestic turkey. Fish caught for sport are referred to as game fish. The flesh of the animal, when butchered for consumption is often described as having a "gamey" flavour. This difference in taste can be attributed to the wild diet of the animal, which usually results in a lower fat content compared to domestic farm raised animals.



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Game call


A game call is a device that is used to mimic animal noises to attract or drive animals to a hunter.

Many hunters can be divided into two categories. The first group sits silent, motionless and hidden until a game animal wanders or flies into view. This tried-and-true hunting method takes plenty of game, but some people prefer a more 'active' approach. This group of hunters also remains hidden, but they make plenty of noise. They are wildlife callers, and their success depends on producing a convincing enough reproduction of an animal’s calls to convince a game animal to come to them.

But, you can’t simply buy a call, head to the woods and reap the rewards of game flooding to your calls. Just like any activity, becoming a competent caller takes practice and education. No matter if your interest lies in calling turkeys, waterfowl, deer, elk or whatever, each call demands the appropriate calling technique, and the only way to become competent is to learn what the call should sound like, how much to call, where and when to call, and a long list of others.

There are many different types of animal species that are attracted to game calls

Not all game calls are handheld or mouth-blown; in fact, many hunters are now beginning to adopt electronic game calls, which play pre-recorded sounds to lure in animals. There are many benefits to using new electronic versions of game calls, including:

Safety

Hunters -- especially predator hunters -- are much safer when using a remote-controlled game call. Remote control of game calls allows the hunter to displace himself from lured-in animals.

Attention

By using an electronic game call, hunters can dedicate their full attention to their hunt. Using one's hands and mouth to produce a convincing game call can take one's focus off of the landscape, making it more difficult to spot incoming animals or get the best shot off.

Consistency

Unpredictable and unstandardized, mouth-blown calls never sound exactly the same. Some hunters may appreciate the more organic sound of a human-produced game call, but using an electronic caller provides perfect consistency. Electronic callers also allow the user to sequence different calls; for example, a jackrabbit distress call followed by a coyote howl.



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Game drive system


A game drive system was a prehistoric hunting strategy where game were herded into areas where they could be hunted in groups. Once a site was identified or manipulated to be used as a game drive site, it would be well-used over the years as temporary, seasonal hunting camps.

In the Rocky Mountain National Park, for instance, there are archeological remains from about 3,850 and 3,400 B.C. of 42 low-walled stone structures or cairns, up to hundreds of feet in length, built for game drive systems. These slight walls served as devices that permitted hunters to direct or herd game animals—like bison, sheep, deer, or elk— toward men waiting with weapons. Up to twenty-five people may have been needed to execute the game drive. Hunters may have killed the animals using darts, atlatl, spear throwers, or spears tipped with stone projectile points.

The Jones-Miller Bison Kill Site is an example of how the terrain was used about 8,000 B.C. as a game drive site. Remains of 300 bison were found in an arroyo, or draw, above the Arikaree River basin. It was believed that the bison were strategically driven into an area difficult for the bison to traverse and easier to kill on three occasions. Because many of the animals were nursing calves, it is estimated that the kills occurred in late fall or winter. Waldo Rudolph Wendel said in 1986 that it was the "most carefully studied bison kill" site.

A buffalo jump is another example of a game drive system. Hunters herded the bison and drove them over the cliff, breaking their legs and rendering them immobile. Tribe members waiting below closed in with spears and bows to finish the kills. The Blackfoot Indians called the buffalo jumps "pishkun", which loosely translates as "deep blood kettle". This type of hunting was a communal event which occurred as early as 12,000 years ago and lasted until at least 1500 AD, around the time of the introduction of horses. The broader term game jumps includes buffalo jumps and cliffs used for similarly hunting other herding animals, such as reindeer. The Indians believed that if any buffalo escaped these killings then the rest of the buffalos would learn to avoid humans, which would make hunting even harder.



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Game farm


A game farm is a place where game animals are raised to stock wildlife areas for hunting. The term also includes places where such animals are raised to be sold as food or for photography.

Wikisource-logo.svg  Ingersoll, Ernest (1920). "". In Rines, George Edwin. Encyclopedia Americana. 




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Game larder


A game larder, also sometimes known as a deer or venison larder, deer, venison or game house, game pantry or game store, is a small domestic outbuilding where the carcasses of game, including deer, game birds, hares and rabbits, are hung to mature in a cool environment. A feature of large country houses in Britain and parts of northern Europe from the 18th century, game larders continue to be used by shooting estates.

A separate building for storing game during the maturation process improves ventilation, while reducing the odour problem. Most large country houses in Britain had a game larder, and numerous examples built between the early 18th and early 20th centuries survive. The structure also existed in other European countries where hunting or shooting game was popular, including Germany and Austria–Hungary.

Game larders were usually situated near the kitchen. The usual English design is single storey, sometimes octagonal, and usually of brick or stone construction; ventilation is provided by louvred roof lanterns and louvred or mesh-covered unglazed windows. Some game larders had separate rooms for small and large game. A stone or slate floor helped to cool the room. By the early 20th century, refrigeration via cooling pipes was employed. Game larders were sometimes combined with other outbuildings, especially ice houses, as for example at Elvaston Castle in Derbyshire and Raith Park in Fife. In central Europe, ice houses were themselves sometimes used for storing deer carcasses.

John Claudius Loudon describes a small game larder in 1842:

I once saw a very pretty convenient larder, which was used only for game. ... It was built out from the wall of the kitchen, in the form of an octagon, having windows on every side, except that formed by the kitchen wall, and in this was the door. The roof projected over the windows, to protect them from the sun and rain. The ceiling in the interior was coved, and from the centre hung an octagon rack with hooks for the smaller birds all ranged in order; and round the wall was another rack for pheasants, hares, rabbits, &c.



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Game preservation


Game preservation is maintaining a stock of game to be hunted legally. It includes:

Until hand-held guns were invented, sport hunting was largely for the deer or wild boar (by hounds or bow-and-arrow, but Ælfric of Eynsham's Colloquium written in Anglo-Saxon times speaks of the usual way to catch deer being to drive them into a net), or hare (by a fast dog); the Colloquium mentions two stags and a wild boar as a typical day's catch.

What are now called game birds were caught by falconry, or had to be netted or snared or trapped or limed by a fowler employed by the owner of the hunting right. When the fowler used falconry, he seems to have needed to catch and train his hawks; the Colloquium mentions:

Most game preservation and poaching centered on deer.

The arrival of firearms changed bird-hunting. At first birds had to be stalked sitting, but changes in shotgun design in the 18th century made it possible to shoot them flying.

During the 18th and 19th centuries game preservation laws became ever more severe in favour of the rural gentry and their sport shooting rights. Game in Britain was mostly deer, hares, rabbits, pheasants, partridges, and grouse. Game caused much damage to crops, and a persistent complaint among the rural population was not being allowed to kill rabbits and hares to defend crops and garden vegetables. In Scotland farmers dreaded grouse invading ripening cornfields to eat the seeds, and deer in a few nights eating the whole of a crop of turnips intended as winter feed for cattle.

Steady growth of industrial towns in the later 19th century gradually built up a stock of population who when called to court (as magistrates or as jury members) could not be relied on to automatically support the rural gentry's side of court cases. In 1880 pressure from farmers over damage to crops caused by game and hunting led Gladstone's government to pass the Ground Game Act.



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