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Extreme-G

Extreme-G
Extreme-G - North American box art
Developer(s) Probe Entertainment
Publisher(s) Acclaim Entertainment
Composer(s) Simon Robertson
Platform(s) Nintendo 64
Release
  • NA: September 30, 1997
  • EU: December 9, 1997
  • JP: May 29, 1998
Genre(s) futuristic racing
Mode(s) Single-player, multiplayer

Extreme-G is a futuristic motorcycle racing game for the Nintendo 64. It was the first game of the Extreme-G series. It was developed by Probe Entertainment and published by Acclaim Entertainment. It was followed by Extreme-G 2 in 1998.

Extreme-G is set in the distant future where Earth is reduced into a wasteland. From their new-found planet the human colonists watch their remote controlled bikes wreak havoc through their ancient cities and fight their way to determine which racer manages to qualify.

The gameplay of Extreme-G consists mainly of fast-paced racing through an array of futuristic environments. An impressive array of defensive and offensive weapons is available on-track. These include multi-homing/reverse missiles, magnetic/laser mines, and shield-boosting power-ups. Special weapons can also be found such as invisibility, phosphorus flash and the mighty Wally-Warp which if not avoided, can instantly transport a bike right to the back of the pack.

As with all Extreme-G games, futuristic racing pilots race plasma-powered bikes in an intergalactic Grand Prix at speeds that are over 750 km/h making it the third fastest racing game on the Nintendo 64, only beaten by F-Zero X and Star Wars: Episode I Racer. The emphasis is on speed and creative racetrack design, with tracks looping through like roller coasters.

At the beginning of each round, the player is given three "nitro" powerups which provide a temporary speed boost (these powerups cannot be replenished). Also, falling off cliffs or, in some cases, the track itself results in simply losing time rather than losing 'lives'; bikes are teleported back to the track and must rebuild their speed and lost time from a dead standstill. Some parts of many tracks are shown to be hundreds of feet in the air.

This is the only game in the series where a vehicle is unable to reach Mach Speed.


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