*** Welcome to piglix ***

Extreme-G 2

Extreme-G 2
Extreme-G 2.jpg
European Nintendo 64 cover art
Developer(s) Probe Entertainment
Publisher(s) Acclaim Entertainment
Throwback Entertainment (Steam Release)
Engine Extreme-G
Platform(s) Nintendo 64, PC
Release Nintendo 64
  • NA: November 17, 1998
  • PAL: December 4, 1998
  • JP: September 10, 1999
PC
  • NA: April 22, 1999
Genre(s) Futuristic racing game
Mode(s) Single-player, multiplayer

Extreme-G 2 is a 1998 futuristic racing video game developed by Probe Entertainment and published by Acclaim Entertainment, and the sequel to Extreme-G.

This iteration, as with all Extreme-G games, is about futuristic racing: pilots race plasma-powered Tron-like bikes in an intergalactic Grand Prix at speeds that are over 999 mph. Each of the machines have their own handling characteristics, with varying top speeds, armor values and traction values. All of the machines in the game have an energy meter—with two separate energy stores for protective shields and a basic primary weapon. If a machine loses all of its shield energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks when driving through jumps or similar obstacles. In this case, the player is simply teleported back to the track. Players are given three "Nitro" boosts per race. Extreme-G has a championship mode ranging from novice to expert, shoot-em-up mode (named "Arcade Mode" in XG2), multiplayer racing, and deathmatch. In shoot-em-up/arcade mode, computer drones follow a lunar path while the player attempts to destroy them with Extreme-G's arsenal of weapons.

IGN gave N64 version 6.9 out of 10 with criticism of gameplay stating it was "nowhere near its competition" despite "improved controls and tracks". The graphics were also criticised for N64 version for "stuttering framerates and over-filtering" but got 10 out of 10 for the presentation.


...
Wikipedia

...