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This piglix contains articles or sub-piglix about McDonald's video games
piglix posted in Food & drink by Galactic Guru
   
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Donald Land


imageDonald Land

Donald Land (ドナルドランド?, McDonaldland) is a Family Computer video game produced by Data East, in 1988. It is a side-scrolling platforming game featuring Ronald McDonald and McDonald characters.

The game's only background music is a derivative of the classic McDonald's theme song as heard through Japanese televisions of the 1980s.

Unlike M.C. Kids, this game is simply a platformer without any puzzle elements to it. For example, players had to search outside Ronald's clubhouse for four of the puzzle cards to allow them access to the next level while the Donald Land video game simply consists of defeating enemies while avoiding damage.

The game stars Ronald McDonald (known in Japan as Donald McDonald due to Ranald MacDonald being the name of person who brought the English language to Japan), the mascot of the McDonald's fast food chain. The objective is to bring peace to his magical land by controlling the famous fast food clown. Most of Ronald's companions have been kidnapped, and the animals have turned feral. His brainwashed companions will occasionally attack. Ronald can defend himself using apple bombs, thrown in a carefully calculated parabola. Being hit by an enemy causes damage, which decreases Ronald's "Life" meter. During various parts of a stage, players have the opportunity to collect up to 100 hamburger icons throughout the game. This will result in gaining a bonus life along with the hamburger counter resetting itself to zero. It is also possible to play a mini-game challenge, to earn commodities that the player orders from McDonald's.

Ronald can replenish his life bar by finding heart icons that are scattered throughout the level; the maximum number of hits that he can withstand before dying is five. From the second stage onward, the levels become more demanding with emphasis on making jumps from platform to platform while avoid bottomless pits. Items also become more difficult to reach and falling into a pit results in instantly losing a life. An enemy appears in the second level that resembles Little Red Riding Hood, although she causes damage like a normal enemy and cannot be destroyed by the player's apple bombs. A few of the bosses look like something out of a horror film instead of a kid-friendly 2D platforming action game. The third boss looks like a giant mechanical dragon while the boss of level 5 is a bone dragon and players encounter a mentally ill disembodied head at the end of the eleventh level.



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Global Gladiators


imageGlobal Gladiators

Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Games, originally programmed by David Perry (who at the time had already moved to the United States and was located on the recently formed Virgin Games USA development studio) for the Mega Drive/Genesis and eventually ported by other Virgin Games teams in Europe (with the help of Graftgold and Krisalis Software) to the Master System, Game Gear and the Amiga. A Super NES and an NES port was also in development but was never completed for undisclosed reasons, though a ROM image has since surfaced. The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message.

The game is a spiritual successor to the NES game M.C. Kids, another McDonald's-themed game that also featured Mick and Mack as its playable characters.

A Game Boy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super NES version.

In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance.



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The Lost Ring


The Lost Ring was an alternate reality game (ARG) initiated by McDonald's, as part of their marketing for the 2008 Olympic Games in Beijing, China. A co-production between McDonald's, AKQA, and Jane McGonigal, the game was notable for its global scope: taking place across six continents, in seven languages, and running for six months (29 February – 24 August 2008). It began with six amnesiac athletes with strange tattoos, and culminated in the "revival" of a fictional Ancient Olympic sport – which the narrative described as having disappeared 2000 years ago before the events of the game.

The game began with packages being received by 50 bloggers and experienced ARG players on the 29th of February (Leap Day).The packages contained memorabilia from the 1920 Summer Olympics in Antwerp, and a ball of yarn (or ). The following dates and messages were written on the back of commemorative postcards: March 3, 2008: Find her...; March 4, 2008??: Find the others...; March 5, 2008??: Find him...; March 11, 2008??: Find the secret...; August 24, 2008: Save the world. Inside the ball of yarn was a small piece of paper with the message: You will soon discover an alternate reality. The adventure begins when you meet Ariadne. www.findthelostring.com.

Over the first week of March, www.findthelostring.com was populated with blogs for "her" (Ariadne) and "the others" (Lucie, Markus, Noriko, Mei Hui, Larissa and Diego), each in a different language: English, French, German, Japanese, Mandarin, Portuguese and Spanish. This was accompanied by a website for "him" (Eli Hunt) at www.thelostgames.com, and "the secret" at http://164.109.150.213 (no longer active) – which contained a mysterious spinning sphere which appeared to be the earth at night. Alongside these, a site was discovered at www.thelostring.com which contained movie-style trailers (made by PostPanic in Amsterdam) and links to the blogs and Lost Games site. The web-based side of the game was played out across these websites, accompanied by communication with the characters via email, Twitter and instant messaging.



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M.C. Kids


imageM.C. Kids

M.C. Kids is a 1992 platform game developed and published by Virgin Interactive. It was initially released for the Nintendo Entertainment System in February 1992 in North America, and by Ocean Software in May 1993 in Europe. As a licensed product for the McDonald's fast food franchise, the game occasionally features the various logos and characters from McDonald's restaurant signage and television advertisements, for the purposes of plot advancement and power-ups. It stars two children who venture into the fantasy world of McDonaldland in order to return Ronald McDonald's magical bag, which has been stolen by the Hamburglar.

M.C. Kids was also released for the Commodore 64, Amiga, Atari ST, and MS-DOS, though all of these home computer versions were only sold in Europe. Additionally, a different version of the game was released for the Game Boy, as McDonaldland. This version was released outside of Europe as Spot: The Cool Adventure, themed upon the Cool Spot franchise. Virgin Interactive would release another game based on the McDonald's franchise for the Sega Mega Drive/Genesis called Global Gladiators that is more of a traditional side-scrolling action-adventure game.

The player can choose to play as one of the two "M.C. Kids". There is no difference between the two characters aside from their skin color and hair styles. Up to two players can play the game at once, and both characters can walk, jump, duck and pick up blocks to throw at enemies as they travel through the seven large worlds of magical McDonaldland.



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McDonald%27s Treasure Land Adventure



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Spot: The Cool Adventure


imageSpot: The Cool Adventure

McDonaldland is a 1992 platformer video game developed by Visual Concepts and published by Virgin Interactive for the Game Boy. It is a port of the NES game, M.C. Kids. This Game Boy version was released outside of Europe, but was localized with the Cool Spot character, as Spot: The Cool Adventure.

The game structure is based on M.C. Kids, although the map screen closely resembles Super Mario Bros. 3. Getting hit causes players to lose health. In addition to avoiding enemies, Spot can either jump or collect blocks that are need to collect hard-to-reach spots and hearts.





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